Character Artist @ Blizzard Entertainment
Los Angeles, United States
Began as a concept artist and then discovered the magical land of 3D character work and have been in love with the game art discipline ever since. My background is largely in freelance and mobile development, but stylized AAA is my jam on the side. Always up for a fun challenge or learning something new.
Currently working full-time as a character artist at Blizzard Entertainment.
Concept ArtCharacter ModelingCreature ModelingDigital SculptingLow-poly ModelingTexturingHigh-poly ModelingTraditional Art
Character Artist at Blizzard Entertainment
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October 2015 - October 2017
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